Kill the download.
Keep the game.
Physical editions for indie games
Your game
deserves
a box.
Give your game a real physical edition: case, cover art, booklet. You keep control of the art direction — we handle manufacturing and shipping.
- From 50 copies
- No stock to front
- Shipping handled
Nocturne
Pale Moth Studio
Pale Moth Studio
From first message to box.
Six steps between your first message and a box sitting on a player's shelf.
Step 1 of 6
Get in touch
You write to us about your game and what you have in mind. We reply within a few days, no commitment.
Scope the work
We work it out together: edition format, volume, timeline. This is where we tell you what's feasible and what it costs.
Preparation
Game build, cover, booklet, disc print: we prepare the production files from your artwork.
Pressed on demand
You front nothing. Not the pressing, not the printing, not the stock: we fund production, and every copy is made when it's ordered.
You earn a share of every sale. The details are agreed together, based on format and volume.
Shipping
The parcel leaves within 1 to 4 working days, packed and tracked.
Depending on order volume and destination.
In the player's hands
They unbox an object, not a download code. And they keep it.
Why now?
Your games aren't yours.A box is.
A storefront closes, an account gets suspended, a licence expires — and a whole library is gone. Nobody can delete an object sitting on a shelf.
Buying a game online means buying access: revocable, non-transferable, dependent on a service staying open. A physical copy belongs to whoever bought it. It can be lent, gifted, resold — and it outlives the platform that sold it.
Nocturne
Pale Moth
Pale Moth
Driftwood
Two Hands
Two Hands
Ashfall
Ember Lab
Ember Lab
Signal
Null Div
Null Div
Vela
Kite Works
Kite Works
Founding studios
We're not looking for a number.
We're looking for games people will want to hold. The size of your community matters less than whether the object means something to them. Tell us about yours — we reply to everyone.