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DematGames.com

Kill the download.
Keep the game.

Physical editions for indie games

Your game
deserves
a box.

Give your game a real physical edition: case, cover art, booklet. You keep control of the art direction — we handle manufacturing and shipping.

  • From 50 copies
  • No stock to front
  • Shipping handled
PC · DVD-ROM

Nocturne

Pale Moth Studio

12+

Pale Moth Studio

NOCTURNE
Nocturne

From first message to box.

Six steps between your first message and a box sitting on a player's shelf.

Step 1 of 6

01

Get in touch

You write to us about your game and what you have in mind. We reply within a few days, no commitment.

Why now?

Your games aren't yours.
A box is.

A storefront closes, an account gets suspended, a licence expires — and a whole library is gone. Nobody can delete an object sitting on a shelf.

Buying a game online means buying access: revocable, non-transferable, dependent on a service staying open. A physical copy belongs to whoever bought it. It can be lent, gifted, resold — and it outlives the platform that sold it.

PC · DVD-ROM

Nocturne

Pale Moth

12+

Pale Moth

NOCTURNE
Nocturne
PC · DVD-ROM

Driftwood

Two Hands

12+

Two Hands

DRIFTWOOD
Driftwood
PC · DVD-ROM

Ashfall

Ember Lab

12+

Ember Lab

ASHFALL
Ashfall
PC · DVD-ROM

Signal

Null Div

12+

Null Div

SIGNAL
Signal
PC · DVD-ROM

Vela

Kite Works

12+

Kite Works

VELA
Vela
A shelf of indie games in physical editions.

Founding studios

We're not looking for a number.

We're looking for games people will want to hold. The size of your community matters less than whether the object means something to them. Tell us about yours — we reply to everyone.

1 of 5

Where is your game?

Where is your game?

Frequently asked questions